Quiet City

A small experiment in procedural generation:

  • Cities are generated using a Wave Function Collapse algorithm
  • Birds are made of simple lines with variable width and colours
  • Birdsongs are stitched together from variable sine waves

Press SPACE to look through the scope.

For now, birds are entirely random. In a future version, I'd like to have them tied to particular locations, to encourage exploration.

Made for ProcJam2024

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorSimon de Vet
GenreSimulation
Made withGodot
Tags2D, Atmospheric, nature, Pixel Art, Post-apocalyptic, PROCJAM, Singleplayer, Walking simulator

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