Quiet City
Quiet City
A small experiment in procedural generation:
- Cities are generated using a Wave Function Collapse algorithm
- Birds are made of simple lines with variable width and colours
- Birdsongs are stitched together from variable sine waves
Press SPACE to look through the scope.
For now, birds are entirely random. In a future version, I'd like to have them tied to particular locations, to encourage exploration.
Made for ProcJam2024
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | Simon de Vet |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Atmospheric, nature, Pixel Art, Post-apocalyptic, PROCJAM, Singleplayer, Walking simulator |
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