Quiet City

A small experiment in procedural generation:

  • Cities are generated using a Wave Function Collapse algorithm
  • Birds are made of simple lines with variable width and colours
  • Birdsongs are stitched together from variable sine waves

Press SPACE to look through the scope.

For now, birds are entirely random. In a future version, I'd like to have them tied to particular locations, to encourage exploration.

Made for ProcJam2024

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